数据集

arc-agi-3-schema-traces

schema-harness/arc-agi-3-schema-traces

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中文简介

该数据集包含 50 条 ARC-AGI-3 游戏轨迹,分别来自两组模型运行,并附带不依赖第三方包的评分工具。每条轨迹保存事件日志、会话数据、快照及生成文件;它适合分析游戏式推理过程,但许可证信息当前不完整,训练或再发布前需进一步核对。

UPSTREAM README

上游模型卡 / 数据集卡

在 Hugging Face 查看原文 ↗

该数据集包含 50 条 ARC-AGI-3 游戏轨迹,分别来自两组模型运行,并附带不依赖第三方包的评分工具。每条轨迹保存事件日志、会话数据、快照及生成文件;它适合分析游戏式推理过程,但许可证信息当前不完整,训练或再发布前需进一步核对。

已有简体中文译文 · 本站中文整理 · 2026-07-23 14:50

ARC-AGI-3 Schema Gameplay Trajectories This release contains 50 ARC-AGI-3 gameplay trajectories and a dependency-free scoring utility. The trajectories are split evenly across two collections: `gpt_5_6_sol/`: 25 GPT-5.6 Sol trajectories. `claude_fable_opus/`: 25 trajectories from Claude Opus 4.8 and Claude Fable 5. Each trajectory directory includes `run.json`, a streamed `events.jsonl` event log, sanitized session data, snapshots, and the shareable text/image files produced during the run. Layout `baseline_actions.csv` contains the human action baselines shared by both collections. Each `evaluation_results.csv` is a compact manifest of the corresponding 25 trajectories. Recompute all scores Python 3.10 or newer is recommended. The scorer uses only the Python standard library, so no packages need to be installed. From this directory, run: The command discovers all trajectory directories, streams all 50 `events.jsonl` files, reconstructs per-level action counts, recomputes every RHAE score, and prints one 50-row table followed by a summary table. By default it also verifies that the event-derived actions and scores match both `evaluation_results.csv` manifests. Useful options: The default command exits nonzero if a log is malformed, an action sequence is not contiguous, a baseline is missing, the collection does not contain exactly 25+25 trajectories, or a recomputed result differs from a manifest. Scoring For completed level `i`, with human baseline actions `h_i` and trajectory actions `a_i`, the per-level score is: Incomplete or missing levels receive zero. The raw game score is the weighted mean of the level scores, using the one-based level number as its weight. A completion cap prevents unfinished games from receiving more credit than the weighted share of levels they completed: The 115% per-level cap permits a more action-efficient trajectory to offset a less efficient level, while the final game score remains capped at 100%. In the terminal table, `Level actio

公开页仅展示原文摘录;完整模型卡或数据集卡请前往上游仓库查看。

上游文件元数据

  • .gitattributes4.43 KB
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/.gitignore63 B
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/events.jsonl10.79 MB
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/l6_world2_meta.txt7 B
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/l7_funnel_frame.txt4.06 KB
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/l8_world_truth.txt12.86 KB
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/level6_seed.txt8.15 KB
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/notes.md11.87 KB
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/run.json193 B
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/sessions/session-001.jsonl4.15 MB
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/sessions/sessions.json77 B
  • claude_fable_opus/claude-fable-5_max_bp35_93.51/snapshots/cleared_level_0.py9.83 KB
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